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Virtual void FreeRender(BaseShader* chn) Virtual INITRENDERRESULT InitRender(BaseShader* chn, const InitRenderStruct& irs)

Virtual Vector Output(BaseShader* chn, ChannelData* cd) Virtual Bool Message(GeListNode* node, Int32 type, void* data) Note that this example successfully launches Cinema if you use SetPluginPriority(data, C4DPL_INIT_PRIORITY_PLUGINS) instead of C4DPL_INIT_PRIORITY_ADVANCEDRENDER (see below) Note that this example doesn't launch if it has 40 shaders (but launces if it has 30 or 50 shaders). Note that there should be no any other plugins in the C4D/plugins folder. There was no problem in the cases described here for R20.057 or earlier.īut this example doesn't launch Cinema when copied to the plugins folder of Windows (7 or 10) + Cinema R20.059.
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Here is the code from my example (see comments there): /* Somewhere from pluginscafe advice or maybe the whole system is a 3rd party renderer. I don't remember why and when I started using priority C4DPL_INIT_PRIORITY_ADVANCEDRENDER. Instead of SetPluginPriority(data, C4DPL_INIT_PRIORITY_ADVANCEDRENDER) The issue however seems to be solved when we use SetPluginPriority(data, C4DPL_INIT_PRIORITY_PLUGINS) But few users who have updated their non-demo C4D reported a bug with these issues and I have tested it with them using TeamViewer. One interesting note is that there is no problem on Cinema R20.059 Demo (I have downloaded R20.057 from Maxon website and then updated to R20.059 using online update).
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There you will find the generated shader resource files + plugin code + xdll for windows (I don't have mac yet). Wasted a day to investigate Hi Riccardo! Thanks for help! Actually, your code doesn't reproduce the issue. There was no such problem at R20.030 and R20.057.

But if you place them both to the plugin folder they may crash Cinema at launch. In real apps this means that one alone 3rd party renderer plugin launches with Cinema. Do the same as #6 but 50 times (50 shader plugins) and then Cinema 4D launches well and all the plugins are visible.Do the same as #5 but 40 times (40 shader plugins) and then Cinema 4D doesn't launch and stalls at plugin loading message.Compile - Cinema 4D launches with these 30 plugins. register 30 shader plugins: call RegisterShaderPlugin 30 times with different names, with incrementing PLUGIN IDS every time with allocated ShaderData.make ShaderData class with all just blank member function bodies and calls to super::.

remove everything from cinema4dsdk except main.cpp.you have cinema4dsdk project, which complies and works fine.
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new mac key vrayforc4d_3-4-01_win.rar WIN+OSX FOR MAC IS BELOW: V-RAYforC4D_3-4-01_OSX for windows installation:ġ-run as admin VrayBridge_R1*_V3_161212.exe and finish the installingģ-open c4d go to help\ personalize right click on c4d serial copyĤ-paste serial in xf-vray1.2.6.1.exe press generate save the file and move it to c4d main folderĥ-restart c4d and have fun with rendering The advanced VFB offers high level tools, like color correction, exposure, white balance, LUT support, History, V-Ray lens effects and the new V-Ray denoiser tool which can greatly speed up your renders.
